I wrote my eqg loader in irr first then ogre3d (though the latter was a hacky mess as I was in the middle of getting advanced materials working). I'm not sure if they've changed anything recently with irr but it was a lot harder to work with the low level primitives that I needed to work with than it was in ogre.
The downside was ogre was a bigger set of dependencies to get up and running initially.
I also agree you shouldn't convert the assets, whatever you pick should just load them.
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