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Old 04-26-2012, 05:36 PM
jshows1
Sarnak
 
Join Date: Jun 2009
Location: Baton Rouge,LA
Posts: 79
Default AAs, Mob Difficulty, and Progressing Through Expansions

Hey guys. I just got my personal server up and running and am really enjoying messing around with a bot group and such.

Just looking at the different aspects of EQEmu atm, I have a couple of questions:

1) With the lack of AAs available to us in the higher levels, what do you guys do in the later expansions? I know the first several expansions don't really require a lot of AAs to be effective. But as you get into Omens of War, etc, what do you guys do to make up for the lack of CA/CS as well as aggro AAs for Tanks and Healing AAs for casters?

2) Secondly, and I guess this ties into the first question, how do the mobs compare in the default database (I'm using rev2133) to mobs on the live servers as you get into higher levels in terms of difficulty? For example, damage output, hit point total, etc.

3) Another mob related question: What are the mob layouts like in most of the zones compared to live servers? Are the zones comparable in mob density? How about named spawns and their frequency?

4) and finally, what's the highest expansion that is populated with mobs and npcs in the database? Can you get all the way into SoF and beyond if you have the appropriate client files?

I realize that a lot of these questions will be answered as I play over time, I'm just curious before I get into it if there are things that I'll have to change to make it comparable to live. I am not expecting it to be a live clone, but I would like the difficulty to be at least comparable.

Thanks in advance!
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