This is goofy. Why does it do this?
THIS WILL PLAY A FANFARE AND NUKE THE CHOSEN ITEMS EVERY TIME A
DIFFERENT TARGET IS CHOSEN OR DROPPED.
Code:
# File is player.pl in the templates folder.
sub EVENT_TARGET_CHANGE {
quest::ding();
$client->NukeItem(4202);
$client->NukeItem(4203);
}
}
THIS WILL NOT DO ANYTHING. THE PLUGIN IS CORRECT BECAUSE I TESTED IT ON A NPC INSTEAD OF PLAYER.PL
Code:
# File is player.pl in the templates folder.
sub EVENT_TARGET_CHANGE {
if(plugin::check_hasitem($client, "4202")
{
quest::ding();
$client->NukeItem(4202);
$client->NukeItem(4203);
}
}
So what in the world do I need to do to check for those items that it's not passing through to get to the next stage on EVENT_TARGET_CHANGE or is it impossible?