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Old 06-03-2012, 10:06 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Since I can't edit my original post. Revised new version.

New

Code:
	if(attacker->IsClient())
	{
		int SkillMod = 0;
		if(attacker->spellbonuses.MeleeSkillCheckSkill == skillinuse || attacker->spellbonuses.MeleeSkillCheckSkill == 255) 
		{
			SkillMod += attacker->spellbonuses.MeleeSkillCheckSkill;
		}
		
		if(attacker->itembonuses.MeleeSkillCheckSkill == skillinuse || attacker->itembonuses.MeleeSkillCheckSkill == 255) 
		{
			SkillMod += attacker->itembonuses.MeleeSkillCheckSkill;
		}
		
		chancetohit -= (RuleR(Combat,WeaponSkillFalloff) * (attacker->CastToClient()->MaxSkill(skillinuse)  - (SkillMod * attacker->GetSkill(skillinuse) /100) + attacker->GetSkill(skillinuse)));
		mlog(COMBAT__TOHIT, "Chance to hit after weapon falloff calc (attack) %.2f", chancetohit);
	}
	
	if(defender->IsClient())
	{
		int SkillMod = 0;
		if(defender->spellbonuses.MeleeSkillCheckSkill == DEFENSE || defender->spellbonuses.MeleeSkillCheckSkill == 255) 
		{
			SkillMod += defender->spellbonuses.MeleeSkillCheckSkill;
		}
		
		if(defender->itembonuses.MeleeSkillCheckSkill == DEFENSE || defender->itembonuses.MeleeSkillCheckSkill == 255) 
		{
			SkillMod += defender->itembonuses.MeleeSkillCheckSkill;
		}
		
		chancetohit += (RuleR(Combat,WeaponSkillFalloff) * (defender->CastToClient()->MaxSkill(DEFENSE)  - (SkillMod * defender->GetSkill(DEFENSE) /100) + defender->GetSkill(DEFENSE)));
	}
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