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Old 06-15-2012, 06:38 AM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Disregard previous post. I tore apart the lift and ramp models and didn't find what I was looking for. I was hoping there
was an invisible layer that was acting as a 'step' to ensure the player was actually on the lift, but there went any extra
polygons...

I guess there's an offset that's added to the player z-axis that isn't object-related and is coded into the client.


Back to a workaround...


U
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