Thread: Max_procs
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Old 06-20-2012, 07:10 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
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Its not exactly what you think it is...

Code:
enum {MAX_PROCS = 4};
	tProc PermaProcs[MAX_PROCS];
	tProc SpellProcs[MAX_PROCS];
	tProc DefensiveProcs[MAX_PROCS];
	tProc RangedProcs[MAX_PROCS];
None of those are weapon procs, which are handled seperately in the attack code(there is no limit, TryWeaponProc function).

I have never seen PermaProcs used but the rest are pretty obvious.

I have set the values to 50 without issue as well as creating a few types of procs that were not natively supported in EQ(weapon procs added by armor effects for example). There is no client limitation on any of it.
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