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Old 07-10-2012, 01:03 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Do you happen to know if the problem occurs all the time or just when a summoned item is created per chance?

I saw a few postings about that before I found one of the major bugs and did not include it in my search criteria.


The most noticeable cursor issue is has to do with how the server is coded to handle a swap action of partial stacks. If you are holding a partial stack on
the cursor, the server will jump to placing any additional partial stacks in either an empty personal slot or bag slot, while the client will check for a
partial stack on the cursor first. This creates the client-server de-sync and the player becomes bugged to future trades/swaps resulting in obvious item
deletions - some permanent.

(Yes, the fix for that is really easy, but DO NOT TRY TO COMMIT A FIX before speaking with me privately. There are MAJOR issues that arise when you
make that change.)


I have a small list of these bugs that I will post soon, but am welcome to more input in the mean time. I need to sort my notes between de-sync issues
and actual bug triggering.

Again, item loss is not the bug, but the result of one. Like a damaged car is a result of an accident, we want the events leading up to and including the
accident, not an in-depth description of the damaged car
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