There is no walkspeed, adding a column will do nothing since our code no longer supports it. Like on Live, walkspeed is derived by runspeed. Most NPCs have a runspeed of 1.25, although many are 1.5 (We get this data from collects on Live.) This translates to a walkspeed of roughly 0.5-0.6. 0 means they are permarooted both here and on Live.
If your NPCs are always running, it either means they have aggro on something, they have some sort of speed buff like sow, or quest::IsRunning() in Perl is set to 1 for them.
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