Not sure why you got shit on so hard since your question was pretty apt (he's right there's no zone 5 in SoD) and you realized a way that could possibly remedy it. but...
This is probably far more complicated than you're really ready for based on your question, it is possible though.
The client zone init code is a little bit more involved to hook than the logging code that secrets showed there because the hooked code and the function calling the hooked code makes heavily interweaved use of the ESI register(it's copying blocks of memory with it) so you have to make sure anything you do with the hook isn't screwing with that (you're looking at some direct x86 assembly to be able to do it without crashing the game as a lot of stuff messes with ESI and you have to preserve the register).
However there is a version of highpass for the newer clients that I know servers that use highpass and newer clients generally support.
It is also possible to replace the zone with another zone. Eg: if you rename highpass.s3d to nektropos.s3d (and other associated files similarly) and replace all references to zone 5 with zone 28 you will be able to zone into highpass (this might be possible with highpasshold too but I haven't tried it (distribution problems though since everyone who plays on your server has to do the same).
It is also possible to hex edit the client to replace a zone like nektropos with highpass (also distribution problems here).
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