Can doors be added with the server up?
I am interested in adding objects to the game dynamically (with the server up). What I would like to do is have a quest create an object only seen by one player (to keep the world from getting cluttered up). A door struck me as a possible solution. There are all sorts of models usable as doors, and I think the collection is sufficient for what I'd like to do.
I see that door information is read in when a zone initializes, but I haven't located where this information is sent to the client. Is there some sort of door packet which could be resent to a client without them zoning?
If that won't work, does anyone have any alternate ideas for me to look into?
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