Sorry, I thought my first post explained all of this. I am looking to add objects for quests, and am considering using doors as the mechanism. Door objects can use many different models, and can indeed be free standing.
Caratys' belief that this is retarded/crazy shit is most likely the result of a misunderstanding of the use of "door". EQEmu has a door table which contains assorted odd items (palm trees in Oasis for example). I felt that developers would be familiar with this usage, and my message was originally posted in a development forum.
Why only make this available to one client? I have built a prototype quest generator (spent several years on this so far), as a research project. Using only existing objects in a zone is very limiting -- there may not be an object of a specific type already in the zone. Dynamically adding items would solve
this, but could quickly clutter up the zone. If information is only sent to one client, my generator could add a chest to a room if needed without affecting people not running the quest.
This is all experimental, as is the nature of research.
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