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Old 08-26-2012, 07:55 PM
arcadius
Fire Beetle
 
Join Date: Aug 2012
Location: Canada
Posts: 11
Default 2 days in still no server. Looking for some tips please.

I have been following mostly this guide (http://www.eqemulator.net/wiki/wikka.php?wakka=ValesEQ), though at some point I have probably read close to a dozen slightly different ones. I finally managed to get a copy of perl 5.10. so I no longer get dll errors when I run the server start bat. However, my loginserver crashes right away. I would really appreciate any assistance offered here. I have spent hours and hours trying to get this to work. I have recently acquired some decommed gear from work. One of the few perks of working in IT. I have a Dell Poweredge 2950 II with Quad Xeon 3.0 , 16 GB of RAM, OS Drive is 4 x 15K SAS drives in RAID 5 and data is a 2TB RAID 1 mirror. The server has redundant power supplies, 10 x GigE nics ( I was going to use it as a massive enterprise vyatta router for fun at one point, then changed my mind--hence 10 Gigabit nics). I have spares of everything in a closet, memory, cpu, power supplies, etc. I would eventually like to make this available to the public, possibly even engage some outside admins if anyone is interested since I don't know what I am doing. I would first like to get it up and running and play with a bit on my LAN and then I can put it out in the DMZ. I don't know that my internet connection can support a public server. I have a 30/1 so the upload is going to be a problem I assume.

Anyway, enough history and intent

Here is what I see in the Windows Event log when the loginserver crashes:


Faulting application name: EQEmuLoginServer.exe, version: 0.0.0.0, time stamp: 0x4d03c97f
Faulting module name: ntdll.dll, version: 6.1.7601.17725, time stamp: 0x4ec49b8f
Exception code: 0xc0000005
Fault offset: 0x00038dc9
Faulting process id: 0x5ec
Faulting application start time: 0x01cd83e26d06ffdd
Faulting application path: D:\EQEmu-Rev2098\EQEmuLoginServer.exe
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
Report Id: ab0d7b87-efd5-11e1-8361-001c23be0836

Below is the output from the command windows when I launch server:

WORLD.exe

Failed to open log file: logs/eqemu_debug_world_3396.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Warning: Unable to read log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEmulator 0.8.0
[Debug] [WORLD__INIT] Added loginserver 192.168.0.11:5998
[Debug] [WORLD__INIT] Connecting to MySQL...
Failed to open log file: logs/eqemu_world_3396.log
[Status] Using database 'peq' at localhost:3306
[Debug] [WORLD__INIT] HTTP world service disabled.
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing raids..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=92475
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [WORLD__INIT] Loaded default rule set 'default'
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading EQ time of day..
Failed to open log file: logs/eqemu_error_world_3396.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes ON
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Loading adventures...
[Debug] [WORLD__INIT] Purging expired instances
[Debug] [WORLD__INIT] Loading char create info...
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch SoF
[Debug] [NET__IDENTIFY] Registered patch SoD
[Debug] [NET__IDENTIFY] Registered patch Underfoot
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49307
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:49307
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zone'. Loading zone list.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zone to active list.
[Debug] [WORLD__LAUNCH] zone: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49309
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:49309
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zone
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use port 7000
[Debug] [WORLD__LAUNCH] zone: dynamic_02 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49311
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:49311
[Debug] [WORLD__ZONE] [2] Zone started with name dynamic_02 by launcher zone
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use port 7001
[Debug] [WORLD__LAUNCH] zone: dynamic_03 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49313
[Debug] [WORLD__CONSOLE] New zoneserver #3 from 127.0.0.1:49313
[Debug] [WORLD__ZONE] [3] Zone started with name dynamic_03 by launcher zone
[Debug] [WORLD__ZONE] [3] Auto zone port configuration. Telling zone to use port 7002
[Debug] [WORLD__LAUNCH] zone: dynamic_04 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49315
[Debug] [WORLD__CONSOLE] New zoneserver #4 from 127.0.0.1:49315
[Debug] [WORLD__ZONE] [4] Zone started with name dynamic_04 by launcher zone
[Debug] [WORLD__ZONE] [4] Auto zone port configuration. Telling zone to use port 7003
[Debug] [WORLD__LAUNCH] zone: dynamic_05 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:49317
[Debug] [WORLD__CONSOLE] New zoneserver #5 from 127.0.0.1:49317
[Debug] [WORLD__ZONE] [5] Zone started with name dynamic_05 by launcher zone
[Debug] [WORLD__ZONE] [5] Auto zone port configuration. Telling zone to use port 7004
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061
[Debug] [WORLD__LS] Connecting to login server: 192.168.0.11:5998
[Debug] [WORLD__LS_ERR] Could not connect to login server: 192.168.0.11:5998 TCPConnection::Connect(): connec
() failed. Error: 10061


EQLAUNCH.exe

Failed to open log file: logs/eqemu_debug_3452.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [NET__WORLD] WorldConnection connect: Connecting to the server 127.0.0.1:9000 failed: TCPConnection::Connect():
failed. Error: 10061
[Debug] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[Debug] [LAUNCHER__INIT] Starting main loop...
[Debug] [NET__WORLD] Connected to World: 127.0.0.1:9000
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_01.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_02.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_03.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_04.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_05.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is already running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_02, but it is already running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_03, but it is already running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_04, but it is already running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_05, but it is already running.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_01
[Debug] [LAUNCHER__STATUS] Zone dynamic_01 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second zone.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_02
[Debug] [LAUNCHER__STATUS] Zone dynamic_02 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_03
[Debug] [LAUNCHER__STATUS] Zone dynamic_03 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_04
[Debug] [LAUNCHER__STATUS] Zone dynamic_04 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_05
[Debug] [LAUNCHER__STATUS] Zone dynamic_05 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zone.










So it's clear that the 10061 on the cannot connect to LS server are to be expected because it crashes as soon as I launch the world, so that makes sense. Now I just need to figure out why the LS exe keeps crashing.

Thanks in advance!
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