in the zone table does your arena has an extended shutdown time? that is pretty much the only thing that causes instances to cross. because even if you have destroyed the instance, when you go in again you will be in the original one because the server will resuse the instance ID since the prior instance was destroyed. but nothing in the DestroyInstance code will tell an instance to shutdown early.
edit: it was a really pronounced problem on PEQ when Vxed and Tipt were set to 15 minute shutdowns. Player A would destroy their Tipt instance while Player B was requesting an LDoN and the LDoN player would get stuck under the world in Tipt because the instance ID was still active.
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