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Old 11-05-2002, 09:56 AM
quester
Hill Giant
 
Join Date: Oct 2002
Posts: 108
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That's essentially how the ppoints are created in real eq. Although the client used is slightly different.. You use an overlay GM menu to set the type of ppoints being manipulated. Then you just drop them as you move around, and if you want to delete one, you just go stand by it and delete.

But essentially, yeah thats the idea. However, I think we should do wide opens first, only because they are easiest to implement. A mob in a wide open, simply takes a direct path from current position to target position, assuming both points are in the same wide open. The easiest way to handle wide opens in the emu would be to just add a wide open with a specified size from the current position. In real eq, you can actually define the box points to make the wide open, but then youhave issues with concave vs convex geometry, non equal sides,etc.. It is really much more than we really need. I'd just add a command that says "Define a wide open from this point, with a size of 100 units".. and use a square.

So if you were standing at 0,0 in the zone, and typed "#pathadd wideopen 100", a wide open would be established that went from -100,-100, to 100,100.
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