Thread: Monk weight
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Old 10-02-2012, 03:57 PM
Cowboy6534
Sarnak
 
Join Date: Jul 2007
Posts: 59
Default Monk weight

This is part of the useintervalac code with monk weight by level added in. Instead of the static 15 stones that it currently is.

Starting at line 633 of the attack.cpp

Code:
		if(IsClient())
		{
			armor = CastToClient()->GetRawACNoShield(shield_ac);
			weight = (CastToClient()->CalcCurrentWeight() / 10.0);
		}
		else if(IsNPC())
		{
			armor = spellbonuses.AC + itembonuses.AC + (CastToNPC()->GetRawAC() / RuleR(Combat, NPCACFactor)) + 1;
		}

		if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER)
		{
			softcap = RuleI(Combat, ClothACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
		{
			softcap = RuleI(Combat, MonkACSoftcap);
		}
		else if(GetClass() == DRUID || GetClass() == BEASTLORD || GetClass() == MONK)
		{
			softcap = RuleI(Combat, LeatherACSoftcap);
		}
		else if(GetClass() == SHAMAN || GetClass() == ROGUE || GetClass() == BERSERKER || GetClass() == RANGER)
		{
			softcap = RuleI(Combat, ChainACSoftcap);
		}
		else
		{
			softcap = RuleI(Combat, PlateACSoftcap);
		}
		
		softcap += shield_ac;
		armor += shield_ac;
		softcap += (softcap * (aa_mit * RuleR(Combat, AAMitigationACFactor)));
		if(armor > softcap)
		{
			int softcap_armor = armor - softcap;
			if(GetClass() == WARRIOR)
			{
				softcap_armor = softcap_armor * RuleR(Combat, WarriorACSoftcapReturn);
			}
			else if(GetClass() == SHADOWKNIGHT || GetClass() == PALADIN)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}
			else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
			{
				softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
			}			
			else if(GetClass() == CLERIC || GetClass() == BARD || GetClass() == BERSERKER || GetClass() == ROGUE || GetClass() == SHAMAN || GetClass() == MONK)
			{
				softcap_armor = softcap_armor * RuleR(Combat, LowPlateChainACSoftcapReturn);
			}
			else if(GetClass() == RANGER || GetClass() == BEASTLORD)
			{
				softcap_armor = softcap_armor * RuleR(Combat, LowChainLeatherACSoftcapReturn);
			}
			else if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER || GetClass() == DRUID)
			{
				softcap_armor = softcap_armor * RuleR(Combat, CasterACSoftcapReturn);
			}
			else
			{
				softcap_armor = softcap_armor * RuleR(Combat, MiscACSoftcapReturn);
			}
			armor = softcap + softcap_armor;
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