Ok so looking at the spawn2 table.
I notice it has:
"id" "spawngroupID" "zone" "version" "x" "y" "z" "heading" "respawntime" "_condition" "_condition value" "enable"
~edit~
I had typed a theory about the spawn2 table, but got to thinking about it and it really didn't make sence. So, backon track here.
Ok I assume that with an npc entered into this table you can set some value for the condition.
Then enter a condition into the "spawn_conditions" table and if the values match then it causes the spawn of the NPC in the zone specified by the Spawn2.
You can use a quest to alter the values of the condition to match the spawn2 and make the npc spawn. Is this correct? and if it is.. now I just have to figure out how you would write it.
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