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  #15  
Old 11-06-2002, 04:44 AM
quester
Hill Giant
 
Join Date: Oct 2002
Posts: 108
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Quote:
Originally Posted by kathgar
<cough> in the DB<cough> Anyways, the main problem with pathing is we dont' have the power capt'n! There is also the wandering pathing and the pathing to avoid objects(so they dont' get stuck in a wall, or run through a wall) both of which severly hamper the CPU/mem usage =/
Which is why I suggested we do it the same way Live EQ does it.

That is WHY Live EQ uses such a simple and pathetic pathing algorithm. Because it is less overhead. Live EQ doesn't even CARE about walls and structures. It doesn't even know they exist.
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