Quote:
Originally Posted by kathgar
<cough> in the DB<cough> Anyways, the main problem with pathing is we dont' have the power capt'n! There is also the wandering pathing and the pathing to avoid objects(so they dont' get stuck in a wall, or run through a wall) both of which severly hamper the CPU/mem usage =/
|
Which is why I suggested we do it the same way Live EQ does it.
That is WHY Live EQ uses such a simple and pathetic pathing algorithm. Because it is less overhead. Live EQ doesn't even CARE about walls and structures. It doesn't even know they exist.