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Old 10-23-2012, 05:32 PM
fooliset
Fire Beetle
 
Join Date: Oct 2012
Posts: 5
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Thanks for the response.

I'm still learning my way around the code. Are things like this best done by creating a new spell/disc tomb and allowing the regular proc related code to handle the rest?

I realize some of the things I mentioned as examples could not be done this way as there is no spell effect that have "situational awareness", although there are some procs that occur when a player is hit that might be interesting.
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