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Old 10-24-2012, 09:49 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

Heres a version that works for all clients...

Code:
void command_resyncinv(Client *c, const Seperator *sep) {
	
	if(!c) { return; }
	
	c->Disconnect();
}
Not sure of the point of this. In 3 years playing emu, I had less than 5 desyncs and everytime I just logged out and back in. If you get to the point that the server deletes an item, its already too late to use this.
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