I completely forgot about the money update packet and how it works. I'll see if I can get that MercHire packet to work. I think you are correct, since when upkeep is charged, a check is made to make sure there is enough money to keep the merc. Otherwise, the merc is dismissed. It also sends the message that you have been charged upkeep, but I wasn't sure if it was just a message packet or not.
For stats, I can see a benefit both ways. If rules were used, it would be much simpler to modify stats off of a few base merc records (still have per level, class, at least, probably proficiency as well.). But, you missed tier, so multiply that total by 5. Besides HP, Mana and Maxhit(if used), I'm not sure many stats will have that big of an impact, at least less than skill or spells and their focuses.
I guess for now I'll leave stats how I have them so I can work on other things. I just have base stats, then item, spell, and aa bonuses (which we could rename merc bonuses and would be based on proficiency and tier) . Then we can set the base stats to whatever we decide. I am under the assumption we will be using max and min hits instead of calculating them from weapons. This way, some combat code can be worked on.
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