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  #24  
Old 11-02-2012, 05:42 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
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Maybe you guys could just take a peek at the code so you know what it does before you assume it doesn't work.

#summon
Code:
void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) {

	Route.clear();

	x_pos = x;
	y_pos = y;
	z_pos = z;
        ...
SendTo:
Code:
void Mob::SendTo(float new_x, float new_y, float new_z) {
	x_pos = new_x;
	y_pos = new_y;
	z_pos = new_z;
        ...
Both appear to move the mob immediately on the server side. If they aren't updating properly on the client then that's a different issue.

But wait, there's more... The GMMove command, you know, what #summon uses to move someone, is exported to Perl as well. In fact it's used 76 times in the PEQ quest scripts.
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