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Old 11-02-2012, 10:04 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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The resyncinv method does appear to do what I want it to, so hopefully all that is left is tweaking it.


I'd like to move on to the remaining issues, but I still need some help with the 'Loot All' feature in clients > SoF.

Specifically:

- What OP_Code is used for this action?

- Does the client send a request for each item in the loot window, or just one?

- Does a failure on the server cancel the client action, or does it continue?

- When an character's inventory is 'over-loaded,' does the corpse still have items on it, and then a re-loot shows it empty?


Any help would be appreciated. With some basic behavior knowledge, I might be able to figure out what exactly is wrong with this process.

Thanks!


(sidenote: I know SOE doesn't condone/support eqemu..but I wonder if they could be convinced to allow Steam to sell the UF client again. It wouldn't hurt
their current online offering and it would bring in a little more revenue from an obselete piece of software...)
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