The resyncinv method does appear to do what I want it to, so hopefully all that is left is tweaking it.
I'd like to move on to the remaining issues, but I still need some help with the 'Loot All' feature in clients > SoF.
Specifically:
- What OP_Code is used for this action?
- Does the client send a request for each item in the loot window, or just one?
- Does a failure on the server cancel the client action, or does it continue?
- When an character's inventory is 'over-loaded,' does the corpse still have items on it, and then a re-loot shows it empty?
Any help would be appreciated. With some basic behavior knowledge, I might be able to figure out what exactly is wrong with this process.
Thanks!
(sidenote: I know SOE doesn't condone/support eqemu..but I wonder if they could be convinced to allow Steam to sell the UF client again. It wouldn't hurt
their current online offering and it would bring in a little more revenue from an obselete piece of software...)
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Uleat of Bertoxxulous
Compilin' Dirty
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