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3 - if he or one of the adds kills a player, an add will spawn
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Still far from a scripting expert myself. Wouldn't the above stipulations of the overall encounter require for a script to exist for the adds? Of which would need to send a signal to the "boss" with an EVENT_DEATH defined in that script of the add(s)?
The EVENT_SLAY I would think is confined to the boss itself, since the script is the boss's script, no?
Don't know for sure, I'm here for injection in case it may help, but, definitely here to learn as well (and since I'd like to know the exact solution to the OP's question as well there is no point in me making a new thread). IOW's please don't see this as a hijack what-so-ever, as that is far from my intent.
*Edited - Yes, I read OP's #3 if a spawn was killed it would spawn another. Not quite sure how I did, but I did. Going back to my safe little cubby now, I'm apparently in no mental status to try to comprehend at the moment. <grin> Sorry OP.