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Old 11-09-2012, 01:26 AM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,742
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Quote:
Originally Posted by Randymarsh9 View Post
Is there a way to make taunting generate more aggro? I checked in aggro.cpp and made other source files but I honestly couldn't make any sense of what I'd change.
Code:
void Mob::Taunt(NPC* who, bool always_succeed, float chance_bonus) {
//Blah blah
    if (tauntchance > MakeRandomFloat(0, 1)) {
        if (hate_top && hate_top != this) {
            newhate = (who->GetNPCHate(hate_top) - who->GetNPCHate(this)) + 1;
Make the 1 a bigger number.
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