Ok that makes sense, however it seems like the formula is changed a lot in the chance to hit code, where in the avoidance code it calculates it as:
int avoidance = (acmod() + ((GetSkill(DEFENSE) + itembonuses.HeroicAGI/10)*16)/9);
So does that mean the calculation of avoidance with this formula (which is the correct formula based on research) has nothing to do with combat and just for show in your AC values?
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