Simple oversight in the code..looks liek the DB grew faster than it. Right now, any npc over 65535 will either spawn the wrong npc or cause a crash...After fixing this, zones that always crashed for me like Kael, which had a lot of high IDs, now work.
DIFF:
EMuShareMem/NPCTypes.h
Code:
6c6
< #define MMF_MAX_NPCTYPE_ID 65536
==========
> #define MMF_MAX_NPCTYPE_ID 100000