Not a bad idea, but I think it kinda defeats the point of this project lol. This project is for Everquest. If we made a completely new client and then make all new content for that new client, it is no longer Everquest. For something like that, we would be much better off using a whole new engine designed for making that sort of thing much easier like Unity or whatever.
There are definitely plenty of projects out there based around other engines. While it would be neat to have an open sourced client for EQEmu, it may not have the expected outcome and acceptance from the community as you would think.
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