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Old 12-31-2012, 05:04 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
Default Warrior / Zerk Base crit rule issue?

I just did a PEQ DB & most recent SVN of the code and my warriors/zerkers stopped critting

Looking at the rules, they had these values in my player tables(as well as the same default values in the PEQ load_player)

Combat:WarBerBaseCritChance = 0.03
Combat:BerserkBaseCritChance = 0.06

But, in game if you did a #rules get on either of those, they showed 0 which reflected what we were seeing.

I know there was some redo to the combat code for fall-offs and such, did this go from a 0.0x (x100 in the code) to now needing to be an int? (Meaning instead of 0.03 it needs to be a 3?)

Just an observation and wanted comments...or help other servers that may have this problem. (Since most servers have 70+ with AA's it may not be as obvious, but its effecting them too) I just have a lot of < 51 with no AA's and I noticed it.

Thoughts?
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