Just did a bit of digging around on the SVN and those rules were changed from floating point values to integers in Rev1737 (back in 2010):
http://code.google.com/p/projecteqem...on/ruletypes.h
In that update, the defaults in the code were changed to the following values:
Code:
RULE_INT ( Combat, WarBerBaseCritChance, 3 ) //The base crit chance for warriors and berserkers, only applies to clients
RULE_INT ( Combat, BerserkBaseCritChance, 6 ) //The bonus base crit chance you get when you're berserk