No ... the DB has the settings you say I should have...
Code:
mysql> SELECT * FROM `rule_values` WHERE `rule_name` LIKE 'Bot%';
+------------+-----------------------+------------+---------------------------------------------------------------------------------------------------------------------------------+
| ruleset_id | rule_name | rule_value | notes |
+------------+-----------------------+------------+---------------------------------------------------------------------------------------------------------------------------------+
| 1 | Bots:BotSpellQuest | false | Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests. |
| 1 | Bots:CreateBotCount | 150 | Number of bots that each account can create |
| 1 | Bots:SpawnBotCount | 71 | Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid |
| 1 | Bots:BotQuest | false | Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl |
| 1 | Bots:BotGroupBuffing | false | Bots will cast single target buffs as group buffs, default is false for single. Does not make single target buffs work for MGB. |
| 1 | Bots:BotManaRegen | 3.0 | Adjust mana regen for bots, 1 is fast and higher numbers slow it down 3 is about the same as players. |
| 1 | Bots:BotFinishBuffing | false | Allow for buffs to complete even if the bot caster is out of mana. Only affects buffing out of combat. |
| 1 | Bots:BotAAExpansion | 8 | The expansion through which bots will obtain AAs |
+------------+-----------------------+------------+---------------------------------------------------------------------------------------------------------------------------------+
8 rows in set (0.00 sec)
The Bots:BotQuest rule is set to False and always has been. I haven't changed it between my UF server and rebuilding for RoF. I've applied all of the DB patches that are available to bring me up to current.
Despite having the settings that you say the DB should have I still had to use "#gm on" in order to spawn my bots. So, assuming that I shouldn't need "#gm on" to spawn bots with my settings, that must mean there's either something wrong with my compile or there's a bug in the source somewhere...
I see more updates have been committed since i compiled earlier this morning. I'll recompile with the new commits to see if that changes anything.