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Old 11-12-2002, 08:38 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
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If you look in the MakePet function in spells.cpp I setup a way for the mage epic to cast its spells, its under a switch, if you look above that function, thats where all the pets are you can set a "type" and define it in MakePet, for example:

MakePet(((int)(3 + ((tmp-2) * 3.5) + (rand()%3))), 0, 75, 2, 0, 4 + (((float)(tmp - 2) / 14) * 3),; //Notice the 8 at the end? thats the type

then under the ::MakePet function in the switch add

case 8: //Setup whatever for that special pet
{
//bleh
break;
}

Just an idea for you, sorry if its not clear enough
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