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Deleveling npc
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02-12-2013, 08:35 PM
c0ncrete
Dragon
Join Date: Dec 2009
Posts: 719
yes. you can use quest globals to store persistent information for characters.
there is information
here
(towards the bottom of the page), and there are hundreds of examples you can use as a reference in your quests directory.
__________________
I muck about @
The Forge
.
say(rand
99
>
49
?
'try '
.(
'0x'
.join
''
,map{unpack
'H*'
,chr rand
256
}
1
..
2
):
'incoherent nonsense'
)while our
$Noport
=
1
;
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