Thanks man, I was actually looking at that and trying to figure out what would best work to make it not go negative. I was honestly hoping there was another area I had missed because I had modded those to 64 bit integers. After I edited all the appropriate places and recompiled(with a successful compile) I tried it and I had the same result of the neg HP's my only guess is that I missed the place where it stores the HP.
But again thank you very much sir!
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