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Old 02-14-2013, 04:32 PM
Figback65
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Join Date: Aug 2009
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Quote:
Originally Posted by c0ncrete View Post

change $param{_class} to whatever class you want the npc to be.

The NPC is in a spawngroup of multiple classes. So when it dies or respawns, the script will determine which class it spawned as and set the spell list for that class....
$param{_class} = $npc->GetClass(); ?

Now by your comment, are you suggesting that I need to change it manually in the script to force a spell list, by the way you have coded it.

This is the 1st time I have seen packages and some syntax you are using, I am googling and researching all I can to understand what you have given. Going to need some time to learn all of this lol.

Edit: And hash tables
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Last edited by Figback65; 02-14-2013 at 04:34 PM.. Reason: Hash
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