Quote:
Originally Posted by c0ncrete
change $param{_class} to whatever class you want the npc to be.
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The NPC is in a spawngroup of multiple classes. So when it dies or respawns, the script will determine which class it spawned as and set the spell list for that class....
$param{_class} = $npc->GetClass(); ?
Now by your comment, are you suggesting that I need to change it manually in the script to force a spell list, by the way you have coded it.
This is the 1st time I have seen packages and some syntax you are using, I am googling and researching all I can to understand what you have given. Going to need some time to learn all of this lol.
Edit: And hash tables