Quote:
Originally Posted by Dhrystone
I could probably implement an EVENT_DEATH in the code and maybe get an official dev to get it in the standard.
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I'm working on an implementation of the quest scripting system in Lua with an eye to fix all the things that seem like oversights or that just aren't designed as well as they should be. And to get away from some of Perl's trickier syntax.
Whether that will be accepted is a whole other matter, though...