When I work on my databases, or play with code fixes, I generally think to myself, ok, if I want to start with lvl 1 and play,
what do I need to fix..
First thing on my fix list is skill trainers.. This can be gotten around by some quest npc scripting, but I like the way trainers work much better, and its a known standard.
Next, some initial quests for low level characters. Ok, start with halas.. Patchwork armor quests, and some low level weapon quests. Most of that functionality is in..
The emulator is VERY close to being able to be a decent persistant game world instead of just a toy. Once we get a few more things fixed, we'll have a good shot at having some real game worlds. WC's admin tool has come a long way, and is becoming a great editor for creating custom content, and the platform is pretty damn stable.. I left a character logged in all day the other day with no disconnects crashes, thats pretty damn stable. I couldnt do that most of the time in eqlive.
Getting factions set up will be next, and the big one, which is one I hope can be implemented as easily as quester mentions, is rudimentary pathing.
Anyways, thats my roadmap for my server, and the things i want to work on. I'd like to see all the super heavy duty high level stuff done like disciplines, but i'd rather see the low end developed and 100% first.
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Quitters never win, and winners never quit, but those who never win and never quit are idiots.
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