those are interfaces to functions which are defined for mob objects in C++. both npcs and clients are derived from the mob class, so they are listed there instead of in each individual category. functions that are listed specifically for the client or npc objects are generally unique to the type of object they are listed in.
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I muck about @ The Forge.
say(rand 99>49?'try '.('0x'.join '',map{unpack 'H*',chr rand 256}1..2):'incoherent nonsense')while our $Noport=1;
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