.. whee, loot!
Boy is there a lot of it though.
I did my testing in blackburrow, played around for a while here, and had a friend play some too and keep track of what dropped.
Gnoll pups dropped nothing but coin.
Scrawnies dropped from 12-15 items + coin at a time.
Gnolls dropped from 14-18 items at a time + coin.
Do you think it'd be possible to set it up to give it a certain percentage or probability of dropping each item in the list, then limiting the number of items it will drop without affecting the random? .. or is this done by either changing the chance number under the loot drop entries tab on the admin tool, or by changing the multipler or probability under loot table entries tab, or by doing something with the code itself?
So what I'd be looking for is this - A good chance that a plain "A gnoll" will drop a rusty weapon, a good chance it will drop a bow and 1 or more arrows, and then a random chance that it'd drop any of the other crap it carries such as gnoll fur, or gnoll teeth or whatever, and of course it'd drop its cash.
Or even something as simple as giving some items a higher chance of dropping than others in the "A_gnoll" loot table, and then limiting how many it can drop at any given time, say no more than 4-5?
Either way would be rather acceptible, imo.
Anyone else who wants to see Trump's code in action as it stands tonight is welcome to check it out on my server
