Quote:
Originally Posted by Tabasco
You also run into the player issue. "Wut, no epic at lvl 10? /q lol"
(The above is very sarcastic, we all know those kinds of folks don't actually use commas.)
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This made me laugh, sad yet true.
I have always felt that way and completely agree with Drajor. Unfortunately the sad effect into making more content is previous stuff becomes obsolete, just the way any live game is. More content, better gear from weaker enemies making previous end game content pointless to do, so what from there? You go back and revamp a zone. No developer wants his hard work to feel worthless, but you can only play a game so many times before you reach the end and get bored. This is why most people make the 16 sets and call it done and everything is dependent of that 1 epic weapon. Why invest a bunch of time if it's only going to be seen once and then never again? This is what I believe defines the true developers. People willing to devote countless hours learning and exploring the game even if it means that content is going to go into the void for a certain about of time. Then later on they go back and recreate that world with even better events, models, gear etc. allowing those players to re-experience the wonder.
An epic weapon does need to mean that, epic. It should be far superior to any other of its type and era. Obviously with the introduction of newer content it will lose its finesse. This is what it means to play a game, and even more so, a MMO. If I wanted static end game content I would just play the RPGs that are released on a console. As for most of us you beat a game once or twice and then it hits the shelf and collects dust for a few years. Playing a MMO is what it means to never truly 'beat' the game. Sure you can reach the end and collect all of the items possible, even on some servers do silly side quests for interesting items, but the best part is knowing new rich ideas will soon be in store for you to tackle.