Well, personally, I think it should be re-written then to work the way EQ does it.. Its also the same way most every RPG does it. You get "X" rolls on "Y" table.
If I want a gnoll to have a chance to drop 1 rusty weapon, and 1 piece of medium cloth armr, then I make 2 tables. One will all the rusty weapons, and one with all the medium cloth armor. I tehn tell it to roll once on each table.
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