Lots of good ideas and info in this thread. Just wanted to mention where the numbers form the DBAddon came from, so some ideas oh what to do with the data can be pondered. All the loot info is from the Ethernalquest DB, they list the items droped, and times each item was collected. Therefore if the chance is 5 then the % is 5/total chance values for the lootdrop
For a scrawny gnoll to drop
| 12417 | 6011 | 1 | 0 | 5 |
is 5/242 (2%) acording to the collected data
At the time I didn't wory too much about the numbers being right... loot was messed up then worse than now :/
Regarding coin, I just added coin to all mobs that didn't have some loot already. I just did some rough numbers based on level
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