Thread: quest::pause(0)
View Single Post
  #1  
Old 05-15-2013, 05:09 PM
noudess
Discordant
 
Join Date: Sep 2012
Location: Upstate NY
Posts: 274
Default quest::pause(0)

I was working on a quest which has an NPC pathing a grid. When he arrives at waypoints, the code in the quest checks which one...

If he arrives at a certain waypoint, I want to stop here there until signaled.

In the waypoint arrival code, I placed a quest::pause(0).

From the viewpoint of the questmgt code, this is supposed to cease all pathing until we do a resume. It does this by setting the NPC grid to -(grid).

The MobAI code always checks the grid pathing timer to see if he's arrived at the next waypoint even if the grid is negative.

Code:
 if (AIwalking_timer->Check())^M
        {^M
            movetimercompleted=true;^M
            AIwalking_timer->Disable();^M
        }^M

Since I used pause(0) at his arrival point, the above check is true and movetimercompleted is set to true.

Then, the mobai code does the following - which just frees up the npc.

Code:
 else if (gridno < 0) ^M
        {   // this mob is under quest control^M
            if (movetimercompleted==true)    ^M
            { // time to pause has ended^M
                SetGrid( 0 - GetGrid()); // revert to AI control^M
                mlog(QUESTS__PATHING, "Quest pathing is finished. Resuming on grid %d", GetGrid());^M
^M
                if(GetAppearance() != eaStanding)^M
                    SetAppearance(eaStanding, false);^M
^M
                CalculateNewWaypoint();^M
            }^M
        }^M
Am I missing something. I turned path and waypoint logging on and followed the code. I was tempted to wrap the 1st check with an if (gridid > 0) but then the second snipet would never do the setAppearance stuff.

It seems to me that the quest:: routines should be responsible for pause and resume in all cases.

I am willing to work on this, but since I have nowhere near the experience with this code as some of you, I wanted to ask if you believe my data is correct.

Last edited by noudess; 05-15-2013 at 06:08 PM.. Reason: meant to say negative not -1
Reply With Quote