User friendly? Granted pathing a zone in real EQ wasn't "fun", but it wasn't hard either. Just takes time.
I'm confused.. on one hand you are complaining that pathing is gogin to be too much of a resource strain, and on the other hand you want to do it using a map, and more advanced pathing algorithsm so that ts user friendly, thus using more resources.
You can't have both :p
The way we did it in real EQ is the way it should be done here. It was done that way for the specific reason as to use a little resources as possible on a zone server. The same goal here.
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