IMO if the goal is to emulate live for mitigation, there are really two options;
1) Put together test scenarios and methods to perform some controlled parsing on live. This requires significant collaboration and effort to get sufficient data in the right way.
2) Look at AC on existing items, assign an expected PC level range to these items to derive a scaling factor per level, and design the inputs from mob stats (str/offense in existing code) to scale at the same rate.
Happy to clarify if this is unclear.
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