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Old 06-25-2013, 04:20 AM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
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There is, however, a way to just create the loot within Perl and not have to use the database using quest::addloot.
Code:
sub EVENT_SPAWN
{
	quest::addloot(item_id, charges = 0, equipitem = true or false);
}
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