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Access loottable_id and manipulate loottable entries via perl?
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06-25-2013, 04:20 AM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,603
There is, however, a way to just create the loot within Perl and not have to use the database using quest::addloot.
Code:
sub EVENT_SPAWN { quest::addloot(item_id, charges = 0, equipitem = true or false); }
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