Quote:
Originally Posted by jsr
Yes STR is opposed to AC in the calculation. If you reduce mob strength you will see an improvement in mitigation.
Basically; STR + Offsense - AC - Defense = mitigation.
In my opinion, you're exaggerating the extent of this issue when you say things like 'there is no reason to try to increase a characters AC in game and that is a huge flaw'.
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While this makes sense, when increasing or decreasing a mobs strength by large amounts, I have seen absolutely 0 change in mitigation. (From Mobs). I'm not sure why that was happening as I didnt spend a whole lot of time with it. (just in game changed mobs STR to 1 or 999). It seems to work pretty well for client attacks though