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Old 11-18-2002, 09:54 PM
BootyBill
Fire Beetle
 
Join Date: Nov 2002
Posts: 27
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Alot of 3d design work tells me questor might be right. What he is saying that the smoother and more controlled the path is, the more points you add to it. Juts like anti-aliasing, the more points, the smoother and more math intensive.

The point on the npc that is actually moving in 3d space along that path of points does not care about x,y,z planes. It simply follows the rules you set forth by following points laid out before it. The mob would obviously simply draw a straight line between two points even if it was dropping down a set of stairs mostly on the Z axis.

You would simply add more distance between the points and only use them at 90 degree corners etc in dungeons to lighten the amount of points needed. Skyshrine is no more or less difficult than any other zone, it would just take more time to place the points.

The theory appears viable regardless of the circumstances.

I would still much rather see dragons with "real" game AE and melee though lol! Sorry = ) I will go back to my lurking = )

Bill
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