Thread: 3.12 Delta#2
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Old 11-19-2002, 08:37 AM
neotokyo
Hill Giant
 
Join Date: Oct 2002
Posts: 118
Default 3.12 Delta#2

(this is in no way an official delta, but i like the name

Win32 Binaries

i would like some people to download the exes (i cant guarantee they are virus free, i just swear i didnt put any malignant code there intentionally)

only a few changes in it, but they spread through half of the code and so i need someone to test them some more. i did some initial tests and i think it works fine.

now its up to you to prove me wrong.

whats to test:
mobs now will assist each other if the faction is the same, mobs have an aggroradius that can be set in the database for each type of mob (or let the program set it for you, if you're lazy). in addition to that, caster will heal nearby mobs that are hurt, and they will buff nearby mobs. and mobs will go into a frenzy if you are hurt enough (< 20%)

now i need you to run around and see if mobs cast the correct spells, if they assist correctly, and nothing crashes.

esp. i need some multimob, multitank situations, which i cant do on my own. let one tank get down to <20% and see if the mobs frenzy on him, then heal him back to full and see if the mobs return to their former state (i.e. fighting the other guy). mobs that werent engaged in combat before frenzy will stay on the player until one of them is dead.

known issues:
if you dont set the mana regen in the DB, dont expect mobs to cast for all eternity. mobs have as much mana as normal PCs and they WILL run out of mana if you dont give 'em some mana regen.
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