Annnnd... BAM!
The hardest part was trying to figure out why the knees were so deformed. The bones connected just fine, but the skin was horrible. Had to detach the bones and slide the shins behind the thigh bones. Had to resize the legs because again, the shin bone skin (which I couldn't figure out how to edit) was the reason it was so deformed, so I had to enlarge the thighs a bit.
The way I did it: Went in-game, found an NPC with old models (Qeynos FTW), looked at their side and hailed. Screenshot as they look at me with the pose I wanted, then when they turned back to their position, I took another screenshot. Four screenshots, you get the idea.
Then I used OnScreenProtractor and used the angles to wrangle and wrench the limbs into place. Forearms needed to be rotated (as with the hands), feet as well.
Now I can start my dream of a populated Qeynos model.... just need to start working on the female models.
The bits and pieces you see are placements for shields, weapons, etc. that I never bothered to remove yet. Whatevers. Took me just a day, and I have no CAD experience AT ALL! I feel so proud.