Decided to remove East Karana zone because it didn't make sense w/o North Karana also which slipped my mind and don't want to have both I might have more maps as it is than I intend for the time being.
Paineel zone was removed as well for the same similar reason don't feel like adding the Hole and can't think a practical way to fill that crater zone line void with another zone in place of it just generally not worth the aggravation I figure.
In other news I used the #zone command just to check and ensure if I could zone load to all the different zones my dynamic zones seems to be working properly in testing.
I'll have to figure out how to fix the zone_points though as a lot of the zone lines will bring you into a infinite loading loop for the time being fun right...not exactly, but if I can figure out how to alter the zone_points that should be pretty fixable.
I just finished working my static_zones conversion for my Launcher_Zones. Now all 109 zones I'm using on server should be static_zones. Unfortunately it pretty much maxes out all my server ram it went up to around 3.84GB roughly by the time every zone had loaded with 0 clients connected.
The tables for anything that directly correlates with the zones spawns, quests, doors, ect all seems to impact the ram usage in practice though from my quick testing of it by dropping said databases. So the size could shrink with careful coding I guess you could say with extreme examples table dropping of few different things like mentioned I shaved off about a solid 1GB so there is defiantly wiggle room in terms of static_zone count and overall content within said zones.
Now of course the easier route is just to use less static zones overall in favor of more dynamic zones so you can save on some of the ram usage and in turn have more room for content within each zone, but then that has it's own tradeoffs I imagine. Basically as I suspected minimalism has it's merits and wins at the end of the day as usual from a technical standpoint.
I kind of wanted less zones anyway for a variety of different reasons though so I think I'll first look into shrinking my zone count total further. It just makes more logical sense to me and builds a better closer knit community which is a good thing. Plus with less overall zones each zone that is in game should theoretically be better or at the very least have the potential to be because you have more time to devote to developing content tied to the zones so condense further I shall I think.
Another side benefit is I absolutely loath too much unnecessary travel in MMO's one of the things the first MMO I had the pleasure of experiencing UO did nicely was allowing you to mark runes to port/gate to and it was a splendid feature to have it gave the overall game a much faster pace feel because you could go through 5 or 6 dungeons in a relatively short time period as opposed to walking to each first which would probably take you a whole day to accomplish the same thing.
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